Cal Henderson thought it’d be fun to make a Lego-based set of Carcassonne, so he designed one — virtually. He used a Lego modeling program called SR 3D Builder to figure out exactly which kind of Lego pieces he’d need. Then he priced it out, and realized the full price of producing the set would come to a frightening $2000.
The article is full of 3D modeling nerd-speak, but well worth it. In the comments, some Lego fans chime in with ideas on how to make it smaller and cheaper, and one even suggests a way to do it with currently available Lego bricks.
No one addresses what seems to me to be the biggest question: if the tiles are all three-dimensional, how do you incorporate the element of chance when picking a tile?